Wednesday, 24 June 2009

7 Tasks: What's New?


Last time I said I wanted to complete the following: A zombie with no arms with it’s own animations, an AK-47, and new blood effects. I’ve accomplished an AK-47 and new blood effects but haven’t yet got round to the armless zombie. I’ve also completed a new zombie texture which, according to the people who‘ve seen it, are bloodily effective. In addition to this I created glowing eyes for the zombie, and a handful of new weapons. The weapons I’ve completed so far are a baseball bat, a fire axe and a pulse rifle. I’m quite fond of the bat because there‘s something about a bat that seems tangible; like you could pick up almost anything and use it as a weapon (I’m thinking of adding breakable furniture which could be used in the same way). I’m also developing a shovel because there’s just something iconic about attacking (and possibly beheading) a zombie with a shovel. I like weapons that you can thwack things with.

The map I’m working on at the moment has to be the most exciting for me so far. It’s a section of a city that you can wander around freely discovering many hidden areas. Within that map there is a destination point from which you can carry on with the rest of the game but there are many different routes you can take to arrive there. Hopefully the depth of this mod will be impressively immersive. I want to make as much of the city as possible available to explore. There will also be a route through a cemetery for the hardier gamer who doesn‘t mind being up to his neck in flesh eating zombies. Alternatively you could take to the road and find a car or swim through the sewers (luckily nobody has perfected smellovision yet).

I hope to include a number of puzzles to be solved and keys to be discovered that will open up more areas within the mod but this week I’m working mainly on improving this map.

That’s pretty much it for my latest update. As soon as I’ve completed this map I want to put up a video on YouTube and embed it here.

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